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SOCIAL ENTREPRENEURSHIP & INNOVATION

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SPACE4US - A model of blended-experiential learning for the empowerment of young women

The SPACE4US project that aims to develop and test an innovative and integrated model for the individual and collective empowerment of young women, based on blended-experiential learning activities, to foster the social inclusion of girls at risk of marginalisation. The project also aims to design and experiment new support strategies to help these girls reach their full potential. We want to improve the personal and professional skills of the youth workers involved in the project, who often lack proper pedagogical knowledge and methodologies. The project is coordinated by Glocal Factory, Italy, and brings together organisations from Croatia, Portugal, Spain, Cyprus, Lithuania and Poland.

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Gardens 4 All - Connecting Community Gardening with Social Inclusion of Migrants and Refugees

The GARDENS4ALL project aims to promote the social inclusion of migrants and refugees in their host communities through community gardening. Furthermore, the GARDENS4ALL project aims to achieve a considerable impact on the primary and eventual target-groups, but also to the partner organisations and further stakeholders.

The project is coordinated by the Institute for Sustainable Education and Development (ISEDE) e.V., Germany, and brings together organisations from Portugal, Ireland, Spain, Poland, Slovenia and Cyprus.

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Skills4Integration (S4I)

The Skills4Integration project aims to address the needs of low-skilled adult migrants and refugees, the acquisition of literacy, numeracy and digital skills can facilitate their integration by providing access to valuable information and resources. The project also aims to develop a WebApp to teach and engage users in various ways, including simple texts, videos and animations with voice-overs and subtitles, audio files and computer screen recordings. The project is coordinated by Stichting Vrouw en Welzijn, The Netherlands, and brings together organisations from Portugal, Belgium, Finland, Greece and Cyprus.

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YE- COVID - Youth Escape COVID

The project "Youth Escape COVID" project aims to develop a highly innovative non-formal educational method and tool-using culture as a foundation for this endeavor, while the scope of the project is to combat the negative effects of the COVID-19 pandemic on European youth in a creative and innovative manner. The project is coordinated by ASOCIATIA SCOUT SOCIETY, Romania, and brings together organisations from Portugal, France, Turkey, Spain, Italy and Cyprus.

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The Green Step - Green skills in adult education: A curriculum for the future

The Green Step Project aims to follow a holistic approach to support, raise awareness and build capacity about environmental and  climate-change challenges in the sphere of adult education. The partners of the project have identified gaps in adult education, regarding  responsible citizenship and climate change. The purpose of the project  is to educate adult educators and learners to develop knowledge, skills, values and behaviors for addressing the problems mentioned above. The project is coordinated by Stichting Netwerkpro, The Netherlands, and brings together organisations from Denmark, Romania, Italy and Cyprus.

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Game4CoSkills

The "Game4CoSkills Project" aims to create a mobile game for cognitive skill development and concept teaching for adults with intellectual disabilities that can be used individually or in a group setting. The mobile game covers a variety of cognitive skill development and concept teaching strategies, becoming more difficult as performance improves in color, memory, math, accuracy, logic, dexterity, multitasking, and attention to detail. Adults with intellectual disabilities will be able to experience mobile games by participating in enjoyable group activities in this manner. The project is coordinated by INTERACTIVE 4D, France, and brings together organisations from Austria, Turkey, Greece, Italy and Cyprus.

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VET VR ACADEMY

The project VET VR ACADEMY is to promote the use of digital tools in vocational education and training, to facilitate the digital transition, and to strengthen the capacity of VET organizations in the field of digital training. The project also aims to improve the attractiveness of VET trainings and to develop new ecological approaches through e-learning activities, addressing the needs of emerging learners in response to the impact of the Covid-19 pandemic. The project is coordinated by PISTES SOLIDAIRES, France, and brings together organisations from Denmark, Germany, Spain and Cyprus.

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